trennungmitkind

trennungmitkind

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff_ 'You h

By Dr. Eleanor Vance | Published on November 20, 2025

Bethesda is known for making big, blockbuster RPGs—but Starfield's space combat was a totally new frontier for the team. I've personally found a decent bit of fun in zipping around and knocking pirates out of the sky, even if it's clearly not the game's main focus. I don't Yono all app envy the devs saddled with the task of balancing dogfights in space.

Todd Howard agrees that it was a bit of a pain to get right, as he said in a recent interview with the Academy of Interactive Arts & Sciences. "[Space combat] was way harder than we thought … We see a lot of space games where you're gonna have like, derelict ships or other things to fly around, just to get a sense of motion, so the smallest thing like 'what does the dust in space look like?' so you feel like you're moving and it's not too much, not too little."

This kind of game development craft does tend to fly under the radar of gamers—often, good mechanical design isn't noticed at all, it just produces a good feel. It's true that even the smallest of adjustments can change how something feels entirely. In terms of the nuts and bolts of ship combat's mechanical design—namely, power management—Howard brought up a few inspirations. 

"I like the way [FTL: Faster Than Light] does some things with power allocation, you can kind of see that in the game. I really like MechWarrior, the old ones that I played a lot—where the pace of combat is a little slower, and you're looking at systems and power allocations … that part worked out pretty well."

For Bethesda, the snags started happening when it came to designing enemy AI: "It's very easy … to make the enemies really really smart, forever we were just jousting [with them]. It turns out you have to make the AI really stupid. You have to have them fly, then they need to turn, basically like 'hey player, why don't you just shoot me for a while?' … [once we'd] settled on our pace, and how the enemies are gonna move, that's where it came together."

Honestly, I'm embarrassed to admit it, but I was having some trouble keeping enemies in my crosshairs before I pumped some points into the targeting control systems skill. And that's with an AI that dangles their blastable hulls in front of you like a deer caught in headlights. I love a good FPS, but if you put me behind the wheel of a ship I'm likely to run into the first solid thing I see. Like a chunky metal moth to the sun.

Still, it's interesting to see the kinds of compromises dev teams have to make, especially when designing something completely out of their comfort zone. Given I quicksave before every skirmish (just in case I botch my energy management) Yono all app I'm personally glad the game's pilots were built stupid on purpose.

Starfield guideStarfield traitsStarfield companionsStarfield romance optionsStarfield console commandsStarfield mods

Starfield guide: Our hub of advice
Starfield traits: The full list, with Yono all app our top picks
Starfield companions: All your recruitable crew
Starfield romance options: Space dating
Starfield console commands: Every cheat you need
Starfield mods: Space is your sandbox

Reader Comments

JackpotHero593

Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.

SpinQueen8849

The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more.

ReelFanatic1522

The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.

Recommended Reading

Update_ Tom Clancy’s H.A.W.X. Demo Hits Consoles This Week

Abstract: A downloadable demo for Tom Clancy’s H.A.W.X. hits [[link]] the Xbox 360 on Feb. 11, Ubisoft announced today. The demo will arrive on the PC and Playstation 3 on Feb. 26, in North America. The 360 version will...

Warhawk in Spaaaaaace

Abstract: Informed sources tell Kotaku that newly minted LightBox Interactive [[link]] Studio, made up of members of Incognito, are hard at work on a new take on Warhawk. https://kotaku.com/warhawks-dylan-jobe-leaves-in...

Well, That’s One Way to Sell a Super Nintendo

Abstract: Etsy is an excellent place to find video game themed crafts, but it doesn’t look like this seller put [[link]] much work into the “Super Nintendo Necklace.” He’s hoping you won’t notice. You probably don’t. Th...