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'The guns weren't doing what it says on the box'_ Johan Pilestedt reflects on Helldivers 2 balance c

By Dr. Eleanor Vance | Published on January 01, 0001

When I think about the first year of Helldivers 2, I think about the 150+ hours of fun I had closing bug holes and scrapping Automatons with friends, and how Arrowhead put the "live" back in [[link]] live service by . But if you stuck with Helldivers 2 throughout 2024, you'll also remember a rough patch: Arrowhead implemented a streak of controversial balancing changes that ruffled the feathers of the game's loudest fans.

There was the big , the unfortunate , and the rework of the overtuned Eruptor. Arrowhead wanted to maintain Helldivers 2's difficulty and encourage loadout variety by dialing back overpowered guns, but some argued that was the way to go in a purely PvE game.

Arrowhead's response was a 60-day make-good plan that included multiple sweeping patches that buffed pretty much everything. By the end of the plan, damage numbers had shot through the roof, enemy armor had been reduced so that more weapons could reliably kill even the biggest threats, and "overpowered" became the new baseline for support weapons and stratagems.

They're maybe not as challenging anymore, but at least they react appropriately to what it would be like to be hit by a 380-millimeter barrage.

Johan Pilestedt, Arrowhead CCO

Helldivers 2 was more fun once guns, cannons, and gargantuan airstrikes were as deadly as they always looked like they should be, but the rising power curve also made the game significantly easier by . Pilestedt said this trend doesn't concern him.

"We of course want to create a game where you are a Helldiver and have [[link]] a destroyer in orbit that can call down awesome firepower," he said. "At that point, some of the more challenging enemies, yea, they're maybe not as challenging anymore, but at least they react appropriately to what it would be like to be hit by a 380-millimeter barrage.

"That's sort of what's at the heart of balancing for Helldivers. Of course, we know that there are a lot of players that want that challenge. The Illuminates are a step in that direction, and playing a high-difficulty Illuminate mission is going to be a huc99สล็อตฟรี tremendous challenge for even the most experienced players, I hope."

But the book is not closed on Helldivers 2's approach to balance or its relationship with difficulty.

"That's something that we're continuously looking at long dafabet term: How can we create different experiences within Helldivers for those that play more socially versus those that play for mastery and really want that skill factor."

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