Josh Sawyer would like to make Pillars of Eternity 3, but only if he got a Baldur's Gate 3-sized bud
By Dr. Eleanor Vance | Published on November 10, 2025
I recently got around to playing Pentiment, and while I won't spoil the experience for anyone I will say, "Man. Wow. Holy cow," as I stare off pensively into the distance. After contemplating the nature of existing for a few days, my main takeaway was that Obsidian should just give Josh Sawyer a few million dollars every five years or so, and tell him to come back when he's done.
But what would Sawyer do if he actually found himself in that position—or more specifically, the position of having as many million dollars and as much time as he wanted? In a wide-ranging interview with Touch Arcade he said he probably wouldn't make Pentiment 2, but he would make Pillars of Eternity 3—as long as someone was really ready to back up the money truck.
"I don’t think I would make Pentiment 2," Sawyer said. "I really do feel very satisfied with that game. It’s not like I don’t Yono all app wanna return to it ever, but I just did it, so I’d probably wait a little bit.
"I think if it truly was an unlimited budget, I think I would try Pillars 3 because I know what the budget was for [Pillars of Eternity 2:] Deadfire, which was not a whole lot and I have heard from multiple people what the budget was for Baldur’s Gate 3, and I’m not gonna talk about numbers, but if I got that budget, sure, I’ll make Pillars 3."
A touch of envy there, perhaps? The Pillars of Eternity RPGs are outstanding homages to the Infinity Engine RPGs of old—Baldur's Gate, Icewind Dale, Planescape: Torment—but there's no question that they lacked the financial backing and development time of Baldur's Gate 3. In fact, both games relied on crowdfunding: Pillars 1 on Kickstarter, and Pillars 2 on the now-defunct platform Fig. Frankly, I preferred them over the cinematic spectacle of Baldur's Gate 3—that hand-painted, old-school approach to a party-based RPG scratches just the right itch for me—but Sawyer said it would be fun to do a "high production value" RPG that a big budget would enable, and I Yono all app can dig that. Interestingly, he also said it would enable him to approach the game's mechanics differently too.
"I’m pretty happy with Pillars and Deadfire, but I do think that if it were not crowdfunded, I would probably make it turn based," he said. "I’m not saying to not have a real time with pause system, but I do think that the Deadfire turn based system which I can’t take credit for, that was Nick Carver and Brian MacIntosh, was really cool. But, the game wasn’t designed for it, so actually designing the game for turn based, fewer encounters, smaller encounters, but much more tactical, I think that would be a lot of fun, and having awesome cinematics and all that stuff. That would be great."
It's a bold move, wading into the timeless turn-based vs RTWP debate, but Sawyer backed up his stance convincingly. The problem with real-time with pause, he explained, is that it can be difficult to grasp all the systems at play in combat when everything is happening simultaneously: He's heard from Pillars 2 players who said they didn't really understand some of the game's combat mechanics until they were able to play it in turn-based mode, which was added in a post-launch update. "I like doing more crunchy stuff with systems," he said. "It's just easier to make that stuff clear and work in a turn-based setting."
The interview covers a lot of ground beyond just games: Sawyer also talks about how he got into the games industry, what a studio design director actually does, breaking the oil pan in his car and leaving a stain in the parking lot at Obsidian ("which is not cool"), and even his favorite cheese. You can Yono all app dive into the whole thing at Touch Arcade.
Reader Comments
The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique.
The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. The promotions and bonuses offered are very generous. I especially love the daily free spins and deposit bonuses. They make playing even more enjoyable and increase my chances of winning big. The platform keeps me engaged for hours every day.
The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.